PROJECTS
Splash Damage test, 885 tris
Photoshop · 3DSMax · ZBrush
3 pics »
Aeyon
Photoshop · 3DS Max · Maya
15 pics »
Racing ship, 3376 tris
Photoshop · 3DS Max · Maya
4 pics »
Next-Gen character, 4736 tris
Photoshop · ZBrush · Maya
1 movie · 7 pics »
Anubis, 1260 tris
ZBrush · 3DS Max · Photoshop
3 pics »
2 Rocks
ZBrush · 3DS Max · Photoshop
3 pics »
Some little assets
3DS Max · Photoshop
4 pics »
Skateboard, 676 tris
3DS Max · Photoshop
2 pics »
Tennisball launcher
3DS Max · Photoshop
2 pics »
Curling assets
3DS Max · Photoshop
1 pic »
Texturing
Photoshop
2 pics »
Base Model
3DS Max
5 pics »
Next-Gen Rock and Tree
ZBrush · Maya · Photoshop
1 movie · 2 pics »
Fighting animations (model provided by the teacher)
Maya
4 movies »
TFA on Unreal Engine, ambiance pictures
UE · 3DS Max · Photoshop
4 pics »
TFA on Unreal Engine, assets pictures
UE · Max · Photoshop
6 pics »
TFA on Unreal Engine, editor pictures
UE
5 pics »
TFA on FreshEngine (PS2)
Maya · Photoshop
1 movie · 6 pics »
TFA field texturing
Photoshop
1 pic »
Character for Unreal Engine, 4300 tris
3DS Max · MudBox · Photoshop
7 pics »
Logo for the Unreal team called Cursed Gaming
3DS Max · Photoshop
1 pic »
Paintaing of MI3 character
Photoshop
2 pics »
Eagle Meca with animations, 3500 tris
Maya · Photoshop
3 movies · 4 pics »
Field preview
Maya · Photoshop
3 pics »
Field texturing
Photoshop
1 pic »
Tree for PS2, 2500 tris
Maya · Photoshop
4 pics »
Gun for UT2004, 2000 tris
3DS Max · Photoshop
2 pics »
Meteor for PS2, 3500 tris
Maya · Photoshop
2 pics »
Like for Anubis, all the modeling and texturing part was made on ZBrush and the low poly made with the topology method on ZBrush.
These are the baked map with some corrections.
Here are the finals low poly models.